The Curse of Feldar Vale

by Ian C Pook, Paphian Games

The Developer Says...

Can your party lift the curse that has befallen the once peaceful Vale? An adventure for 4-6 characters of Level 1-3, loosely based on Dungeons and Dragons Open Game License (OGL 1e/2e).

Players Like...

❤ Tabletop RPG Inspiration

Players frequently note that the game successfully captures the feel of a tabletop RPG session, with options for party building, character customization, and tactical turn-based combat reminiscent of pen-and-paper adventures.

❤ Extensive Character Creation

The character creation process allows players to build a party of 4-6 characters from traditional D&D races like Human, Elf, Dwarf, Half-Elf, and Halfling. Players can create single or multi-class characters, choosing from a variety of classes like Warrior, Rogue, Cleric, Battlemage, and Mage. Reviewers praise the depth of customization, with numerous attributes, abilities, and equipment options to fine-tune each party member.

❤ Tactical Turn-Based Combat

Combat presents a tactical, turn-based format on square grids. Players highlight the importance of positioning and party composition, requiring the strategic utilization of each character's strengths in battle. The turn-based nature of combat creates a thoughtful, deliberate experience akin to tabletop gameplay.

❤ Exploration and Dungeon Crawling

The game world features overland locations, buildings, and dark dungeons for players to navigate. Reviewers note the joy of mapping out and exploring these environments, with the need to carefully manage resources and watch for traps. The hand-drawn 2D graphics create an immersive, old-school atmosphere.

❤ Loot and Progression

As players progress, they can acquire a variety of loot and equipment to equip their party. Reviewers highlight the satisfaction of looting fallen enemies and upgrading their characters. The level-up system and character customization options allow for meaningful progression, enabling players to tailor their party's abilities over time.

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