Gloomwood

by Dillon Rogers, David Szymanski, Nate Berens, Thomas Porta, New Blood Interactive

The Developer Says...

Trapped in a dark, Victorian city consumed by an ancient curse, you must plan your survival and daring escape using nothing but stealth, an arsenal of eccentric weapons, and your wit in this haunting adventure inspired by the immersive sims and survival horror greats of the late 90s and early 2000s.

Players Like...

❤ Stealth Mechanics

The game features a detailed stealth system that tracks the player's visibility and sound propagation through the environment. Players must carefully crouch, lean, and mantle to navigate the levels and avoid detection from the sharp-senses enemies. A "light gem" on the player's hand provides a visual indicator of their current visibility state, aiding in planning stealthy maneuvers.

❤ Combat and Weapons

While stealth is emphasized, the game also allows players to engage in combat when necessary. The arsenal includes a unique "canesword", a revolver, a shotgun, and a harpoon rifle, all of which are well-animated and satisfying to use. However, combat is generally more challenging and discouraged compared to stealthy approaches, requiring players to plan their attacks carefully to overcome the formidable and unforgiving enemies.

❤ Environmental Interactivity

The game encourages players to experiment and creatively leverage the environment to their advantage. Players can pick up, throw, or use objects such as bottles, boxes, and barrels to create makeshift platforms for navigation or lure enemies into traps.

❤ Exploration and Level Design

The game world is designed with a focus on verticality and multiple paths, allowing players to approach objectives in various ways. Exploration is rewarded with hidden secrets, items, and environmental storytelling, incentivizing players to thoroughly search the intricate level layouts.

❤ Inventory Management

The game features a unique inventory system inspired by Resident Evil 4, where players must carefully manage a limited inventory space. This system forces players to prioritize essentials like ammunition and health pickups, adding to the game's immersive feel. The tactile nature of the inventory interface and the ability to check the contents of containers further contribute to the overall experience.

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