Program little office workers to solve puzzles. Be a good employee! The machines are coming... for your job. From the creators of World of Goo and Little Inferno.
The game challenges players to program small office workers using a limited set of assembly language-like commands. Players must write programs that can process input data and generate desired output, automating tasks like sorting, arithmetic operations, and more.
As players progress through the levels, the programming challenges become increasingly complex. The game introduces new commands gradually, allowing players to familiarize themselves with the mechanics. Each level also presents optional optimization goals, tasking players with creating programs that minimize the number of instructions or runtime.
Solving the programming puzzles can be immensely satisfying, especially when players manage to create concise and efficient solutions. The visual feedback, with the office workers executing the player's programs, reinforces the feeling of successfully automating a task.
The game appeals to both experienced programmers and those new to the field. Programmers can engage with the assembly-like programming challenges and optimization goals, applying their skills and problem-solving abilities. For non-programmers, the game serves as an accessible introduction to programming fundamentals, using the visual and interactive nature of the puzzles to gradually teach concepts.
While the main campaign can be completed in a reasonable time, the optional optimization challenges and the potential for creating custom levels or programs add to the game's replayability. Players who enjoy the core programming gameplay may find themselves revisiting levels to optimize their solutions or exploring additional programming challenges.