Playable Mockup

by 727 Not Hound

The Developer Says...

Explore an infinite loop corridor and get to 0 PM to 0 AM by building a "Time manipulation deck". You will be challenged with a life threatening test. Wander the “Dead Soul Corridor” created from a ghost photo. Find a way to get to the soul of the dead.

Players Like...

❤ Immersive Atmosphere and Narrative

The game transports players to the "Dead Soul Corridor," a hauntingly beautiful and eerie environment created from a ghost photo. The constant mechanical noise of the generator, the unsettling sounds of the monsters, and the shifting corridors based on the player's emotional state contribute to an immersive and unsettling experience.

❤ Deckbuilding Mechanics

At the core of the experience, players must strategically build a "Time Manipulation Deck" by obtaining various abilities through taking photographs. This deck-building element adds depth and complexity, as players must carefully consider which cards to include and how they interact with each other to progress through the corridor and reach their objective.

❤ Roguelike Progression and Replayability

The game employs a roguelike structure, meaning that each run is procedurally generated and has an element of randomness. This introduces an element of luck and unpredictability, requiring players to adapt their strategies and decision-making to overcome the challenges presented. The RNG factors ensure that no two runs feel exactly the same, enhancing the game's high replayability.

❤ Challenging Gameplay and Difficulty Customization

Navigating the corridor, managing resources, and making strategic decisions are all crucial to success. The game presents a significant challenge, with a steep learning curve and a delicate balance between various systems. However, the inclusion of optional difficulty modifiers allows for customization, catering to both casual and experienced players.

❤ Investigative and Narrative Elements

Alongside the deckbuilding and roguelike aspects, the game incorporates investigative and narrative elements. Players are tasked with "investigating" the ghost's identity and the culprit responsible for its demise, adding an additional layer of depth and engagement to the gameplay.

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