Players embark on a journey of self-discovery as they assume the role of Velvet, a young woman whose once kind demeanor has been replaced and overcome with a festering anger and hatred after a traumatic experience three years prior to the events within Tales of Berseria.
Players can freely move around the battlefield and string together combos of attacks and special abilities called "Artes". The combo system allows for fluid and satisfying battles, though some reviewers note that it can lean towards button mashing at times. The combat system features a variety of mechanics that add depth. Players build up a Soul Gauge (SG) during battles, which allows them to perform more powerful attacks and combos. Maintaining and managing this gauge is a key part of the combat strategy. Players can also unleash powerful special attacks called Break Souls that consume part of the Soul Gauge but allow them to break through enemy defenses and perform devastating combos. Exploiting elemental weaknesses is important, as enemies have different vulnerabilities that players must adapt to by using the right Artes. Additionally, players can freely switch between the party members during battles, allowing them to take advantage of each character's unique fighting style and Artes. Many reviewers praised the combat system for its depth and customization, though some felt that the difficulty curve was unbalanced, with the game becoming too easy even on higher settings.
The game offers a robust customization system that allows players to tailor their characters' abilities and playstyles. Players can equip various Artes (skills) to their characters and organize them into different combo presets. The equipment and forging system enables players to enhance and customize their gear, while the titles and passive skills provide additional bonuses. The progression system revolves around gaining experience points to level up, which unlocks new Artes and passive skills. While some reviewers felt that the customization options were underutilized due to the game's relatively low difficulty, others enjoyed the depth and flexibility it provided.
Outside of combat, the game features an open-world style exploration, with players traversing various interconnected areas and dungeons. The main story progression is linear, but the game offers a decent amount of optional side content, including side quests, collectibles, and minigames. The side content provides additional story moments, rewards, and opportunities for exploration, encouraging players to thoroughly investigate the game's world. While not as expansive as some open-world games, the exploration and side content are generally well-received.
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