Six Ages 2: Lights Going Out

by A Sharp, Kitfox Games

The Developer Says...

Life after myths. Death, disaster, despair. A standalone survival-storybook combining interactive fiction and turn-based strategy. The world is ending, and your small clan’s survival depends on how you manage its relationship with the remaining gods and their followers.

Players Like...

❤ Unique Gameplay Mechanics

Players lead a small clan through an apocalyptic landscape, blending clan management with interactive storytelling. Each turn represents a year where players execute actions across magic, religion, trading, diplomacy, and warfare, watching consequences unfold dynamically.

❤ Brutal Resource Management

Survival hinges on carefully managing scarce food supplies. Players send skilled foragers into wilderness, negotiate trades with neighboring clans, and cultivate marginal crops. Losing a third of your population to a single chaos creature or a bitter frost becomes frighteningly common.

❤ Consequential Decision-Making

Over 600 interactive scenes offer system-driven outcomes where choices ripple through generations. A seemingly minor decision like trading with a chaos cult might doom your clan decades later. Council members' unique personalities and skills dramatically influence event resolutions.

❤ Narrative Depth and Character Development

Your clan's council ages, develops skills, and harbors complex interpersonal dynamics. An advisor might criticize your diplomatic approach, die during a critical mission, or surprise you with unexpected heroism. Their individual stories interweave with the clan's larger struggle.

❤ Strategic Complexity

Success requires simultaneously managing diplomatic relationships with rival clans, rituals to dying, unpredictable gods, military preparedness against chaos creatures, resource allocation during systemic collapse, and internal clan morale and political tensions.

❤ Replayability through Variation

Each playthrough offers unique experiences by allowing imported saves from previous games, generating diverse narrative branches, presenting multiple survival strategies, and offering different apocalyptic scenarios.

❤ Mythological World-Building

The Glorantha setting transforms fantasy tropes, presenting a bronze-age world where gods can die, spirits negotiate, and cosmic laws bend to narrative necessity.

❤ Accessibility and Design

Short episodes, automatic saving, and adaptive difficulty levels make this an immersive experience playable in brief sessions or extended campaigns.

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