The Coma: Cutting Class

by Devespresso Games

The Developer Says...

The Coma: Cutting Class is a survival horror adventure game. You are Youngho, a Korean high school student trapped and relentlessly pursued by a psychotic killer in the hellish corridors of Sehwa High. Run, hide, explore, and survive while piecing together the mystery of how and why you're here.

Players Like...

❤ Exploration and Traversal

Players freely explore the interconnected buildings and floors of a nightmarish Korean high school, using maps, notes, and environmental cues to navigate this open-ended, non-linear level design. Traversal involves walking, running, and occasional platforming segments.

❤ Hide and Seek Mechanics

A relentless psychotic killer stalks the school halls, forcing players to frequently find hiding spots like lockers or bathroom stalls and remain silent to avoid detection. This "hide and seek" mechanic creates tense, pulse-pounding moments as players attempt to evade the killer's pursuit.

❤ Resource Management

Survival requires carefully managing scarce resources like health packs and stamina-restoring snacks, encouraging players to conserve items and plan their actions strategically.

❤ Environmental Hazards

The school environment poses numerous threats, including traps such as poisonous vines and other supernatural obstacles, which players must cautiously navigate to avoid taking damage.

❤ Narrative Exploration

Players uncover the game's compelling narrative by collecting notes, journals, and environmental clues that piece together the mystery of how the protagonist ended up in this nightmarish scenario and the dark secrets of the school.

❤ Player Praise for the Gameplay

Reviewers commend the effective "hide and seek" mechanics, which create a palpable sense of fear and suspense. The open-ended exploration and narrative-driven design, backed by the eerie sound design and impressive 2D art style, contribute to an immersive and unsettling experience. The challenge of resource management and navigating environmental hazards are also praised as core, enjoyable gameplay elements.

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