The video games you played as a kid, mashed together and remade into a tactical role-playing game.
Players control a squad of characters, each with unique abilities and skills, as they navigate procedurally generated environments and engage in turn-based combat with a variety of enemy types. The turn-based nature allows players to carefully plan their moves, taking into account factors like cover, line of sight, and their squad's capabilities. The game features a wide range of weapons and equipment, from traditional firearms to the ability to throw chunks of the environment at enemies.
The game's voxel-based world enables players to interact with and manipulate the terrain in numerous ways, both offensively and defensively. Players can blow holes in walls, collapse buildings, and knock over trees, using the environment as a tactical tool to gain the upper hand in combat. This level of environmental destruction adds complexity, as players must consider the potential consequences of their actions and how the changing landscape might affect the flow of battle.
The combination of tactical combat and dynamic, destructible environments leads to a highly unpredictable gameplay experience. No two battles are ever exactly the same, as the shifting terrain and the unique interactions between abilities and weapons create a constant sense of tension and adaptability. Players often find themselves having to respond to unexpected events and take advantage of opportunities that arise through the interplay of the game's various systems.
The game is widely recognized as challenging and unforgiving, with a focus on permanent death and a lack of save features on the default difficulty setting. This high level of difficulty is seen as a core part of the game's appeal, as it demands careful planning, strategic thinking, and a willingness to learn from one's mistakes. The thrill of narrowly surviving a harrowing battle is a major part of what makes the gameplay so compelling for many players.
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