Entertain the god-like Bella’s thirst for blood in this absurd bite-sized roguelike terror defense game.
The core tower defense mechanics task players with laying down various traps and obstacles, such as "gutters" and "terrors," to stop the flow of enemies reaching the end of the maze. However, the game injects a refreshing twist by incorporating roguelike elements, ensuring each playthrough is different.
As players progress, they unlock new "monstrosities" (tower/trap types) and "mementos" (upgrades) to add to their arsenal. This creates a rewarding sense of progression, as players can experiment with different combinations of abilities and strategically plan their loadouts for each run. The choices players make in terms of which path to take and which monstrosities/mementos to acquire directly impact the challenge and flow of each level.
Reviewers describe the levels as fairly challenging, with difficulty ramping up as the game progresses. This creates an addictive and satisfying gameplay loop, as players must adapt their strategies to overcome increasingly tough enemy waves and boss encounters. The procedurally generated nature of the levels ensures no two playthroughs are the same, further incentivizing replayability.
Reviewers praise the polished and satisfying core tower defense mechanics. Laying down the right combination of gutters and terrors to effectively funnel and eliminate enemies is described as deeply engaging. The variety of monstrosities and synergies between them also provide ample room for players to experiment and develop effective strategies.