Tales Of Glory is setting a new standard for medieval melee fights, bringing best of both worlds by combining large scale battles and full physics one vs many combat, everything packed into a 30+ hours sandbox campaign
The game lets you command sizable armies of over 100 AI-controlled soldiers and witness the chaos and intensity of medieval combat unfold in virtual reality. Witnessing 150 of your troops clash with 150 enemy soldiers on beautifully created battlefields creates a truly visceral and authentic experience.
Players can choose from over 50 unique medieval weapons, including swords, daggers, polearms, maces, flails, and bows. Each weapon type has distinct handling and properties, allowing you to experiment and find your preferred playstyle. When using these weapons, you'll feel the weight and impact, further enhancing the sense of realism.
The enemy AI puts up a convincing and strategic fight, capable of parrying, dodging, and actively trying to defeat the player. Enemies will adapt to your tactics, forcing you to constantly adjust your approach and engage in dynamic, non-scripted combat.
A key gameplay mechanic is the ability to issue orders to your troops, such as having them follow you, attack specific targets, or form defensive formations. Effectively commanding your army is crucial to achieving victory in large-scale battles.
The game's physics system and ragdoll effects create a visceral and gritty combat experience. When you land successful strikes, you'll witness limbs being severed and bodies ragdolling in a convincing manner, further immersing you in the brutality of medieval warfare.
In addition to the massive battles, the game features procedurally generated dungeons that offer additional gameplay variety and opportunities for more focused, smaller-scale combat scenarios.
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