20 Minutes Till Dawn

by flanne, Erabit

The Developer Says...

20 Minutes Till Dawn is a survival roguelite where endless hordes of creatures lurk from the dark. Craft an array of overpowering builds and eradicate waves of Lovecraftian nightmares. Will you be able to survive the night?

Players Like...

❤ Players Control Their Firepower

The core gameplay revolves around surviving endless hordes of Lovecraftian creatures for 20 minutes. Unlike similar games, players must manually aim and fire their customizable weapon, adding a layer of skill and precision to the combat. This active control over firepower stands out as a key feature that engages players.

❤ Dynamic Build Crafting

Reviewers highlight the robust upgrade system, which offers over 50 distinct improvements. Players can unlock new weapons, characters, and permanent "Rune" upgrades that carry over between runs. This allows for crafting dynamic, synergistic builds by combining diverse abilities, weapon types, and upgrade paths. For example, players can turn a slow-firing weapon into a rapid-fire "machinegun" or stack elemental effects like fire, lightning, and ice. The depth of build customization encourages experimentation to discover powerful combinations.

❤ Challenging yet Satisfying Progression

The game features an escalating "Darkness" difficulty system that introduces increasingly challenging modifiers. Overcoming these higher difficulty levels, often required for unlocking additional content, provides a satisfying sense of progression. Reviews praise how the delicate balance between build optimization and the growing enemy threat creates an engaging gameplay loop. Even when inevitably defeated, players are motivated to refine their strategies and mastery of the game's mechanics.

❤ Intuitive Controls and Accessibility

Players highlight the intuitive control scheme, allowing seamless aiming and firing with either keyboard/mouse or gamepad. The optional auto-aim feature also makes the game more accessible for those who struggle with manual targeting. Moreover, the game's 20-minute runtime per run is noted as a positive, enabling quick, pick-up-and-play sessions that fit the roguelite structure well.

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