First Class Escape 2: Head in the Clouds

by 0 Deer Soft, 0 Deer Soft Partnership

The Developer Says...

"First Class Escape 2: Head in the Clouds" is a co-operative atmospheric escape-room-style puzzle game, set in a beautiful luxury airship. Do you think you have what it takes to overcome the challenges that await you on the airship?

Players Like...

❤ Puzzles Challenge Players' Wits

The game features a diverse array of puzzles, from simple mechanical devices to complex logic-based challenges. Reviewers applauded the puzzles' difficulty, which tested players' problem-solving skills without feeling unfair. Many noted that the puzzles grew increasingly intricate as the game progressed, providing a satisfying sense of accomplishment. However, some reviewers found certain puzzles overly convoluted, with unclear clues, leading to frustration.

❤ Cooperative Approach Enhances Experience

Players can solve the game's puzzles cooperatively, dividing and conquering challenges based on individual interests and strengths. Reviewers appreciated this collaborative aspect, highlighting the ability to observe and assist each other's progress. While larger groups of 4-5 players were deemed unwieldy, the optimal experience seemed to be with 2-3 participants.

❤ Immersive Airship Environment Engages Players

The game's setting on a lavish, mysterious airship captivated players, who enjoyed freely exploring the vessel and discovering hidden collectibles. Although the environment's level of detail was not highly praised, it successfully conveyed the sense of being aboard a grand, atmospheric airborne structure.

❤ Pacing and Progression Offer Mixed Experiences

The game's open-ended, non-linear structure allowed players to tackle puzzles at their own pace, which was generally well-received. However, some reviewers noted that this approach occasionally led to confusion or frustration when the proper progression was unclear. The lack of an inventory system or the ability to carry multiple items was also cited as a potential source of tedium, requiring frequent backtracking.

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