Have a Nice Death is a 2D action roguelike where you play as an overworked Death, whose employees have run rampant, completely throwing off the balance of souls - and his vacation plans. In order to restore order, you'll have to grab your trusty scythe and show your employees who's boss.
Players widely praise the protagonist's smooth and satisfying moveset, allowing them to chain together scythe combos, dashes, spells, and alternate attacks in quick succession. Mastering the character's movements and stringing together various attacks creates a "ballet of Death" that feels immensely satisfying to pull off.
The game offers over 70 unique weapons and spells that players can find and upgrade throughout their runs. Each primary weapon, alternate weapon, and spell has its own distinct moveset, enabling players to experiment with a wide variety of playstyles. Reviewers highlight how mixing and matching different weapons and spells allows for the creation of devastating combat combinations, further deepening the gameplay experience.
The combat is described as fast-paced and challenging, requiring players to carefully read and react to enemy attack patterns. Arenas filled with "minion hordes" and intense boss battles force players to utilize their full range of movement options and attack combinations to emerge victorious. Reviewers note that the game strikes a satisfying balance between being punishing and rewarding, with a steep learning curve that is ultimately very gratifying to overcome.
The game features procedurally-generated departments and levels, ensuring that each run feels unique. While some reviewers mention a lack of level variety at times, the overall consensus is that the solid core gameplay loop and diverse combat options help maintain a strong sense of replayability.
Instead of relying on permanent upgrades between runs, the game focuses on skill-based progression. Players must master the game's mechanics and learn to effectively utilize the various weapons, spells, and curses at their disposal. This approach is praised by reviewers, as it places the emphasis on player skill development rather than simple character power progression.
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