A retro FPS set in a faux norse-celtic fantasy world in the midst of a war with the dead. Grab an axe, get revenge.
The game features tight, responsive first-person shooter mechanics inspired by classic Doom. Players can choose from a diverse arsenal, including melee weapons like the axe, ranged options like the bow and rune staff, and explosive weaponry akin to the rocket launcher. The gameplay rewards aggressive, close-range combat, as many weapons require collecting souls from defeated enemies to replenish ammunition.
One of the standout aspects is the game's unique enemy roster. Encounters feature a mix of classic zombie-like foes and distinctive enemies, such as floating eyeballs that can resurrect fallen opponents. The AI is smart, with enemies employing dodging maneuvers and ranged attacks that force players to engage carefully. Combat scenarios often involve waves of mixed enemy types, creating dynamic and intense firefights.
The developers have crafted intricate, interconnected maps that encourage exploration and complex traversal. Many levels incorporate multiple areas, hidden passages, and verticality, adding depth to the experience. While some reviewers found certain levels overly large and confusing, the general consensus is that the level design showcases the team's mastery of the Doom engine.
The game's weapon and enemy balance is widely praised. The unique arsenal, while distinct from the classic Doom loadout, provides a satisfying and strategic combat experience. The developers have carefully considered how the weapons interact with the enemy types, creating a dynamic and challenging tactical element.
The game is considered challenging, with reviewers recommending players start on lower difficulty settings. The focus on close-quarters, aggressive combat, combined with the smart enemy AI, creates an experience that rewards quick reflexes and careful planning. The game's length, with multiple episodes to explore and secret levels to uncover, adds to the overall replayability and longevity.