Observer: System Redux

by Bloober Team, Anshar Studios, Bloober Team SA

The Developer Says...

The year is 2084. In a dark cyberpunk world shattered by plagues and wars, become a neural police detective and hack into the jagged minds of others. Make use of anything they felt, thought, or remembered to solve the case and catch the elusive killer.

Players Like...

❤ Investigative Gameplay

As the protagonist Daniel Lazarski, an "Observer" or special police investigator, players must explore the environment, examine clues, and interrogate suspects to solve the game's central mystery. Players can use Lazarski's augmented senses and neural implants to scan crime scenes, extract memories from victims' minds, and piece together the events that have transpired. The scanning mechanic allows players to uncover hidden clues that further the investigation. Additionally, the "Dream Eater" ability enables Lazarski to delve into the memories and final moments of the deceased, providing a first-hand, immersive glimpse into their experiences and thoughts. Through these investigative tools and abilities, players must gather information, follow leads, and make logical deductions to identify the killer and uncover the truth.

❤ Exploration and Environmental Interaction

The game takes place primarily within a single, multi-layered apartment complex, which players are free to thoroughly examine and navigate. As players progress, new areas of the building become accessible, encouraging exploration and the discovery of additional clues and narrative details. The environment is densely packed with interactive elements, from computer terminals and electronic devices to personal belongings and environmental puzzles. Players can interact with a wide variety of objects, picking them up, manipulating them, and uncovering their significance to the investigation. This encourages a careful, methodical approach to traversing the game world, as players must actively search for and examine relevant items and environmental details.

❤ Horror and Stealth Mechanics

While the majority of the experience focuses on investigation and exploration, the game does incorporate some horror and stealth elements. At certain points, players must navigate through nightmarish, distorted dream sequences or evade a malevolent presence stalking the halls of the apartment complex. These horror-inspired sections introduce a sense of tension and unease, requiring players to rely on their wits and reflexes to avoid detection and progress. The stealth mechanics allow players to carefully move through certain areas, avoiding detection by hostile entities. This involves crouching, hiding in lockers or behind objects, and timing movements to remain unnoticed. Successfully navigating these stealth-based segments can unlock new paths and uncover additional narrative details.

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