A=B

by Artless Games

The Developer Says...

A=B is a programming puzzle game with only one instruction: A=B, which means replacing A with B.

Players Like...

❤ Compelling Minimalist Language

The game presents players with a unique programming language consisting of only one instruction: "A=B", which means replacing the character "A" with the character "B". This extremely limited language forces players to think creatively and find innovative solutions to the various problems. Reviewers have praised the way the game challenges them to rethink familiar programming concepts using this esoteric language.

❤ Satisfying Progression of Challenges

As players progress through the game, they encounter a series of increasingly complex programming puzzles that require them to use the "A=B" instruction in clever ways. The game introduces new keywords and mechanics over time, adding additional layers of complexity. Many reviewers have commented on the satisfying feeling of accomplishment when solving these brain-teasing challenges, noting that the puzzles strike a good balance between being difficult and still solvable.

❤ Encouraging Optimization

In addition to solving the puzzles, the game also challenges players to optimize their solutions by using the fewest number of lines of code possible. This encourages experimentation and the discovery of elegant, efficient algorithms. Several reviewers have praised this aspect of the game, stating that it trains players to think critically about their code and approach problems from new angles.

❤ Demonstrating Turing Completeness

While the core "A=B" language may seem overly simplistic, the game's puzzles demonstrate that this language is actually Turing complete, meaning it is capable of simulating any Turing machine and solving any computable problem. Reviewers with a background in computer science have appreciated the game's ability to showcase the power of such a minimal programming construct.

❤ Engaging Narrative Framework

The game's puzzles are presented within the context of a narrative, with the player taking on the role of a student trying to convince a skeptical professor of the capabilities of their custom programming language. This story framework helps to provide context and motivation for the challenges, and many players have enjoyed the humorous back-and-forth dialogue between the student and professor.

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