A turn-based tactical roguelike from the creators of Monster Train. Play solo or co-op, create powerful builds, and save the Atheneum.
The turn-based combat system challenges players to strategically manage their limited action points each turn. You can freely move your character within the combat arena and activate a variety of abilities, each with unique costs and cooldowns. Enemies spawn and move over several turns, forcing you to constantly adapt your positioning and ability usage to avoid area-of-effect attacks and targeted abilities that will pursue your character.
As you progress through each run, you choose new abilities called "Bindings" and equippable items called "Vestiges" to add to your kit. This drafting system allows for deep build customization, as you can synergize Bindings and Vestiges to create powerful and unique playstyles. The eight playable classes (Magma Miner, Mosscloak, Weaver, Clairvoyant, Obelisk, Star Captain, Chainbreaker, Godkeeper) each have their own starting Bindings, which you can augment and morph over the course of a run. Vestiges are particularly impactful, as they grant set bonuses that stack cumulatively. You can deliberately sacrifice Vestiges to empower others, allowing you to fine-tune your builds and unlock new synergies.
Despite each run ending in death, you persistently progress through a meta-progression system. Completing in-game quests and challenges unlocks new classes, Bindings, Vestiges, and other permanent upgrades, providing an ongoing sense of growth even as individual runs reset. The randomized nature of each run, combined with the depth of the Binding/Vestige system, ensures that no two runs feel exactly the same. You are encouraged to experiment with new builds and strategies to overcome the game's increasing difficulty levels.
The cooperative play for up to four players is a highlight, as you can strategize with friends and experiment with complementary build combinations, adding a new layer of depth to the experience.
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