Demons Never Lie

by IndieBug, RecordMedia

The Developer Says...

Demons Never Lie is a creepy graphic adventure made with voxel and low-poly where even your soul is at stake! An incredible and dark story with elements of the classic point&click and visual novels. An exciting interactive experience with a unique atmosphere.

Players Like...

❤ Exploration and Interaction

The game presents its environments in a charming voxel-based art style, featuring low-poly sceneries and Minecraft-esque character designs. Players navigate these environments by clicking on the ground to move the protagonist, John, from one location to another. While some reviewers have noted the slow walking speed as a potential frustration, the ability to quickly transition between scenes helps mitigate this issue. The game encourages thorough exploration, as players must examine their surroundings and interact with various objects and characters to progress the story and solve puzzles. The interaction system is straightforward, allowing players to simply click on the desired item or person to initiate an interaction.

❤ Puzzle Solving

Puzzles are an integral part of the gameplay, often requiring players to combine items or use them in specific ways to discover hidden solutions. Reviewers generally praise the puzzles for being logical and satisfying to solve, without resorting to "moon logic" or obscure solutions. While a few puzzles may feel slightly more challenging or unconventional, the overall consensus is that they strike a good balance between being engaging and not overly frustrating, providing a sense of accomplishment upon solving them.

❤ Narrative Choices and Consequences

One of the standout features is the emphasis on player choice and the impact those choices can have on the story. Throughout the game, players are presented with various decision points that can lead to different narrative paths and outcomes. These choices range from relatively minor interactions with characters to more significant choices that can drastically alter the course of the story. The game's multiple endings and the ability to "commit the seven deadly sins" further reinforce the importance of player agency and the consequences of their actions. Reviewers frequently cite the narrative-driven nature of the game, combined with the ability to make meaningful choices, as one of its strongest and most compelling aspects, allowing players to feel invested in the story and its characters.

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