It’s the biggest Party Pack yet, including the return of the classic pop culture trivia mash-up YOU DON’T KNOW JACK: Full Stream; the game of hilarious hypotheticals Split the Room; the lyric-writing, robot rap battle Mad Verse City; the inventive drawing game Patently Stupid; and the outer space fling-fest Zeeple Dome.
The five party game experiences in this pack each have unique mechanics and objectives. Players use their own mobile devices to join the game and input responses, while one player hosts on their computer or streaming platform. Up to 8 players can participate, with additional audience members able to vote and affect the outcomes.
This fast-paced trivia game challenges players' pop culture and general knowledge. It features question types like "Dis or Dat", where players quickly determine if two things are related. Players can also use "Screws" to hinder opponents, such as forcing them to type in a password before answering. The game culminates in a final round testing who is the most knowledgeable.
In this game, players craft hypothetical scenarios intended to divide the room. They fill in prompts to create controversial situations, aiming to get an even 50/50 split in votes from other players. It becomes a battle of wits as players try to craft divisive yet thought-provoking prompts.
This game puts a creative spin on rap battles. Players complete sentence starters with rhyming lyrics, which the game's text-to-speech feature hilariously reads out. The result is plenty of laughs as players attempt to one-up each other's lyrical skills.
This game challenges players to solve bizarre problems by designing wacky inventions. Players first suggest ridiculous issues, then select one to create an invention for using a simple drawing tool. They then pitch their creations to the group, trying to convince others to invest.
In this cooperative game, players must fling their in-game characters at alien enemies to earn points. The fast-paced, physics-based gameplay requires careful timing to hit targets successfully.
Non-playing audience members can participate by voting on answers, making suggestions, and affecting game outcomes. This encourages a lively, interactive experience where everyone can get involved.