Metal: Hellsinger

by The Outsiders, Funcom

The Developer Says...

Slay to the rhythm of metal and vengeance on an infernal journey through the eight Hells. Make them fear the beat. Metal: Hellsinger is a rhythm FPS bursting with demons, badass weapons, and heavy metal music.

Players Like...

❤ Rhythm-Based Combat

The game's core gameplay loop revolves around shooting demons and slicing through them in time with the heavy metal soundtrack. Hitting enemies accurately to the beat increases the player's combo multiplier, leading to greater damage output and more intense, layered music. Timing reloads and dashes to the rhythm also provides significant gameplay benefits, making the rhythm-based combat the central focus.

❤ Diverse Weapon Arsenal

Players have access to seven unique demonic weapons, each with different rhythm patterns and firing mechanics. The dual-wielded The Hounds and the boomerang-style Hellcrow provide engaging and varied rhythm-based shooting experiences, allowing players to choose the weapon that best suits their personal playstyle and rhythm sensibilities.

❤ Challenging Enemy Encounters

The game's demons may not have the most complex AI, but they still provide a solid challenge that requires carefully timing attacks and movements to the music. The introduction of more powerful demon types over the course of the game forces players to adapt their rhythm-based strategies.

❤ Satisfying Combat Feedback

Killing enemies in time with the music provides an extremely satisfying feedback loop. The way the music intensifies as the player's combo increases, along with the visceral sound design and visual effects of the combat, creates a thrilling and energetic experience. Players are constantly motivated to maintain their rhythm and combo multiplier.

❤ Compelling Leaderboard Integration

The game features extensive leaderboard support, allowing players to compete for the highest scores and fastest clear times. This provides an extra layer of replayability and incentive for players to master the rhythm-based combat system.

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