Indecision.

by Bilge Kaan

The Developer Says...

A haiku platformer. It's short and vague.

Players Like...

❤ Gameplay Overview

The game consists of a series of brief, surreal levels that players must navigate by moving left, right, and jumping. The gameplay is intentionally vague, with minimal instructions or guidance provided to the player.

❤ Nonlinear, Exploratory Gameplay

Players report that the game features nonlinear gameplay, where there may be multiple ways to progress through a level or reach the end. This encourages players to experiment and explore the levels, trying different actions to see what happens. The lack of clear objectives or instructions allows players to approach the game with an open, exploratory mindset.

❤ Achievements as Guidance

Several reviewers note that the game's Steam achievements provide subtle hints and guidance about how to progress or uncover hidden elements. For example, the achievement titled "Skinner" seems to reference the concept of behavioral conditioning, providing a clue about how to interact with a particular level.

❤ Unique, Surreal Experiences

Players describe feeling a sense of mystery, confusion, or even unease as they navigate the game's strange, dreamlike scenarios. The abstract, minimalist level design and lack of narrative context allow players to interpret the game's meaning and purpose for themselves.

❤ Replayability and Experimentation

Despite its short length, the game encourages replayability, as players often report wanting to revisit levels to uncover alternative solutions or earn all of the game's achievements. The ability to make different choices and observe the varying outcomes adds to the game's experimental nature and invites players to approach it with an open, curious mindset.

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