Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
The design encourages nonlinear, exploratory progression. Players receive minimal direct guidance, instead piecing together the game's lore and systems by reading every book, document, and description they can find. This open-ended approach allows players to discover mechanics and uncover secrets at their own pace, with the satisfaction of personal experimentation.
A core loop involves acquiring occult tomes and curiosities, then using that knowledge to craft inks, memories, and other esoteric tools. Players must carefully manage their limited resources, deciding how to best allocate materials to progress. The game's metaphysical system of nine Wisdoms and nine Soul Elements underpins many mechanics, challenging players to understand and master these concepts.
Visitors frequently arrive seeking the Librarian's assistance. By guiding these characters through their investigations, players can glean valuable rewards to aid their own advancement.
Restoring and customizing the Hush House itself is another key activity, as players unlock new rooms and features to expand their domain.
The experience offers significant replayability, with nine distinct Legacies providing unique origin stories and playstyles.
Praised for its relaxed pacing and lack of time pressure, the game allows players to immerse themselves in its world at their own comfortable speed, rather than facing constant threats of death or insanity.
Ultimately, the game's appeal lies in its rewarding feedback loop of experimentation and discovery. Players achieve satisfaction from piecing together the game's systems and lore, often by taking extensive personal notes, rather than following predetermined paths.