Restore a crumbling occult library by a winter sea. Build the world’s foremost collection of grimoires and arcana. Master the invisible arts. BOOK OF HOURS is a narrative crafting RPG set in a 1930s world of hidden gods and secret histories. What sort of Librarian will you choose to be?
As the newest Librarian of the crumbling Hush House, players acquire, investigate, and catalogue occult books and curiosities. By reading and studying these tomes, players can learn new skills, craft esoteric tools, and uncover the hidden mysteries of the estate's complex lore and secret histories.
The game eschews hand-holding, instead tasking players with discovering the various mechanics and systems through trial-and-error. Players must read and re-read books, experiment with different crafting combinations, and connect disparate pieces of information to progress. While some relish this sense of discovery, others find the lack of guidance frustrating.
To manage the overwhelming wealth of lore and information, many players create elaborate spreadsheets, databases, and other organizational tools. This "recreational data analysis" is integral to the experience, allowing players to deeply engage with the game's intricate mechanics and mysteries.
Unlike the developer's previous game, Cultist Simulator, the experience here is more contemplative and forgiving. While there are still challenges to overcome, the game does not punish players for taking their time or experimenting, enabling a focus on discovery and restoration.
Beneath the gameplay lies a captivating, deeply-layered lore and worldbuilding. The occult themes, mysterious "Hours" that govern the world, and richly-described locations and artifacts are praised for their originality and depth. As players uncover more of this hidden history, they become increasingly invested in piecing together the narrative and determining their role within the larger story.