Aleph
by Haoge Liu, Tan Tan, Haoge Liu
Aleph is an enigmatic cube, a repository of human lore and simulacra. After the fall of human civilization, as a traveler, you depart from the space station and eventually reach the ruins of the dilapidated city, searching for scattered cubes to read the images and texts left behind by humanity.
Embark on a journey of Zen koans in a Buddhist mandala space Reach Nirvana with a 1 in 8192 chance in a mystical world adorned with tombstones and Buddha statues.
Bite Night
by MyGrandfather Games
Bite Night is a comedic first-person horror game that explores the idea of what if the big bad monster was bad at their job of being scary.
The Elision Effect
by teamakes.games
The Elision Effect is a short surreal puzzle game. The last person finds themselves in an empty office. The place seems off, like it shouldn’t exist. Not knowing what made everyone abandon these liminal spaces, they look for an exit.
Platform 8
by KOTAKE CREATE
You are trapped on a train that runs forever. Keep an eye out for anomalies and find a way out.
Witch's Doll
by Elite Lords Studios
Witch's Doll is a first-person psychological horror game with realistic graphics. Beware, something is lurking in the dark. Get ready for intense jumpscares.
The Stairway 7 - Anomaly Hunt Loop Horror Game
by Steelkrill Studio
The Stairway 7 is an endless loop anomaly hunt and observation "spot the difference" game where you are stuck in a endless loop of stairways with a cat and you have to observe your surroundings carefully to reach the exit. Anomalies are watching, and ready to hunt you down. Don't take them with you.
The Cursed Tape
by JustTomcuk
Someone slipped a mysterious videotape under your door... Do you dare watch it?!
wandering into the uncanny concept of liminality, captured in DV tape format you explore what seems to be another dimension, lost in an endless space that looks human-made but isn't.
POOLS
by Tensori, UNIKAT Label
Walking simulator. Explore, admire and listen. Uncanny. Relaxing. Unnerving. Eerie. Immersive. No monsters chasing you or jumping towards at your screen, but can feel oppressive at times by invoking fears of getting lost, the dark, tight spaces and liminal space architecture. Inspired by backrooms.