Disminal

by Brian Gonnet

The Developer Says...

wandering into the uncanny concept of liminality, captured in DV tape format you explore what seems to be another dimension, lost in an endless space that looks human-made but isn't.

Players Like...

❤ Immersive Liminal Exploration

Players praise the game's ability to fully immerse them in its eerie, unsettling world. They describe wandering through vast, confusing environments that feel "human-made but not," freely exploring these spaces without the threat of entities or jumpscares. This allows them to soak in the disorienting atmosphere to the fullest.

❤ Effective Atmospheric Ambiance

Reviewers highlight the game's audio and visual design as major strengths. The "VHS-style camera effects" create a sense of nostalgic uncanniness, while the subtle background noises and occasional disquieting music heighten the unsettling ambiance without becoming overbearing.

❤ Non-Linear Levels Encourage Discovery

Players appreciate the non-linear, labyrinthine level design, which encourages free exploration and discovery. Visual cues and guidance prevent them from becoming too disoriented, while the diverse environments and the possibility of getting lost sustain their interest throughout the experience.

❤ Lack of Threats Enhances Contemplation

A key aspect players love is the complete absence of hostile entities or survival mechanics. Reviewers see this as a strength, as it allows them to focus solely on navigating the liminal spaces without distraction, providing a peaceful, contemplative exploration experience.

❤ Replayability Through Secrets and Surprises

Many players express that the game has good replayability, as they often find themselves discovering new areas or elements they had previously missed. The non-linear design and the desire to uncover the environment's secrets motivate them to revisit the game multiple times.

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