The story of Myst continues... Return to this strange and wondrous universe, where books become portals into worlds, and where the lessons of the past may yet hold meaning for today...
Players must solve a variety of complex, multi-step puzzles to progress through the game. The puzzles range in difficulty, with some requiring careful observation, logic, and problem-solving skills to uncover their solutions. Many players praise the sense of reward and satisfaction that comes from solving these challenges, describing the "aha!" moments when the puzzle's answer becomes clear.
Progression is achieved through thoroughly examining the game's richly detailed environments and interacting with the various objects and mechanisms within them. Players must pay close attention to their surroundings, collecting clues and making connections in order to figure out how to advance to the next area or solve a particular puzzle. The 360-degree panoramic camera views allow for more immersive exploration, though some players note that important interactive elements can occasionally be obscured or difficult to spot.
The game features a unique structure where the player explores a series of Ages created by the character Atrus to teach his sons about the art of writing linking books. This results in the puzzles feeling more explicitly designed as challenges, rather than being fully integrated into the environment. While some players found this approach to be less organic than in previous titles, others appreciated the clear context it provided for the puzzle-focused gameplay.
Completing the game's challenges often triggers high-quality live-action cutscenes that advance the overarching story, creating a compelling feedback loop between gameplay and storytelling. The antagonist Saavedro, portrayed by acclaimed actor Brad Dourif, is frequently highlighted as a standout element of the experience.