Viviette

by DYA Games

The Developer Says...

Exploration, puzzles and a touch of classic horror awaits you! Uncover the secrets and mysteries of Neuville's Mansion. Test your logic against diverse puzzles, locate and use a variety of items, and don't lose your sense of direction, as navigation itself becomes an obstacle in your path!

Players Like...

❤ Exploration and Navigation

Players must explore a large, non-linear mansion without the aid of a map. The lack of a map forces players to rely on their own sense of direction and memory to navigate the various rooms and find shortcuts. This adds to the immersion and challenge, as players must carefully pay attention to their surroundings to avoid getting lost.

❤ Puzzle Solving

Solving a variety of puzzles is a core part of the gameplay. Players will encounter object-based puzzles as well as more complex logic-based challenges. The puzzles provide "no obvious and simplistic answers", requiring players to closely examine their environment and make use of items in their inventory to find hidden solutions. Many reviews praise the puzzle design, noting that they are challenging yet fair, providing a satisfying sense of accomplishment when solved.

❤ Item Management

Players will collect a diverse assortment of items that can be used to progress. Managing this inventory is important, as players must decide which items to keep and which to discard to make room for new finds. The well-designed inventory system provides helpful item descriptions that may even hide additional clues.

❤ Stalker Avoidance

A key gameplay mechanic is the presence of a stalking, knife-wielding enemy that patrols the mansion. This "monster" can appear anywhere at any time, forcing players to remain vigilant and find ways to avoid detection. Players must carefully navigate the environment, turning off their light to blend into the shadows and wait for the stalker to pass. Evading the stalker becomes a core part of the gameplay loop.

❤ Replayability and Multiple Endings

The game features multiple possible endings, with the "good" ending described as a "reward for players who think differently, explore every shadow and mystery, and for those who hold luck on their side." This encourages players to experiment, make different choices, and thoroughly explore the mansion to uncover the best possible conclusion. The game's randomized puzzle solutions and other variable elements add to the replayability.

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