Dungeon Deathball

by Matt Glanville

The Developer Says...

🏆🏀💀 TACTICS, TERROR & TOUCHDOWNS. Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges. Can you survive the trials of Dungeon Deathball and win back your freedom?

Players Like...

❤ Concise Turn-Based Tactics

The gameplay loop is concise and turn-based, with each level taking 5-10 minutes to complete. Players control two characters and must maneuver them across the game board to reach the end zone, while avoiding and manipulating enemy monsters.

❤ Predictive Enemy Behavior

A key strength is the predictive enemy behavior. Opponents telegraph their actions before each turn, allowing players to strategically position their characters and set up favorable situations. This encourages careful planning and decision-making, rather than relying on randomness or chance.

❤ Tactical Positioning and Manipulation

The gameplay involves nuanced tactical positioning and manipulation. Players must thoughtfully position their characters to avoid enemy attacks, coordinate passing and shooting the ball, and even intentionally lure enemies into traps or each other's attacks. Mastering these tactical maneuvers is essential for success.

❤ Replayability and Unlockable Content

The experience offers a high degree of replayability. Levels are randomly generated, and there are various unlockable teams, each with unique abilities and playstyles. This incentivizes players to experiment and discover new strategies. The achievement system further extends the gameplay by tying unlocks to completing specific challenges.

❤ Satisfying Risk-Reward Decisions

A constant tension and sense of risk pervade the gameplay. Characters can only withstand a single hit before being eliminated, forcing players to weigh the potential rewards of aggressive plays against the risk of losing a valuable team member. This risk-reward dynamic makes every decision feel meaningful and heightens the satisfaction of successful maneuvers.

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