Dungeon Deathball

by Matt Glanville

The Developer Says...

🏆🏀💀 TACTICS, TERROR & TOUCHDOWNS. Turn-based roguelike meets arcade death-sport, where every dungeon is a unique gauntlet of brutal challenges. Can you survive the trials of Dungeon Deathball and win back your freedom?

Players Like...

❤ Game Concept

This turn-based tactical roguelike merges sports-like mechanics with dungeon traversal. Players shepherd two characters through randomly generated arenas packed with monsters, aiming to reach the finish line while avoiding instant death.

❤ Core Gameplay Mechanics

Two characters receive two action points per turn. Actions include moving, passing the ball, shooting, or resting. Players consume stamina with each action except resting. One hit kills a character, creating intense strategic tension. Enemies telegraph their exact movements and attacks, enabling precise counterplanning.

❤ Strategic Depth

Tactical brilliance emerges through pushing monsters into each other's attack paths, creating safe corridors by predicting enemy movement, positioning characters to maximize scoring opportunities, and balancing risk through optional challenge modes.

❤ Unique Gameplay Features

Predictive enemy behavior system, score multipliers for completing bonus objectives, 'Ball' difficulty modifiers that fundamentally change gameplay rules, team compositions with distinctive skill sets, and compact, puzzle-like encounters encouraging multiple strategy attempts.

❤ Player Satisfaction Factors

Rapid play sessions lasting 5-10 minutes, minimal randomness compared to traditional roguelikes, compelling 'puzzle-solving' tactical moments, continuous skill progression, and extensive replayability through team unlocks and game modes.

❤ Comparative Style

While reminiscent of Into the Breach, this game offers a more focused, sports-driven tactical experience with distinctive mechanical innovations.

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