Moonbreaker

by Unknown Worlds Entertainment, KRAFTON, Inc.

The Developer Says...

Moonbreaker is a turn-based strategy, tactical skirmish game. The game is designed to be a true digital miniatures experience, set in an expansive sci-fi universe crafted by Brandon Sanderson. Direct Captain and Crew in gripping, ever-changing competition and adventure.

Players Like...

❤ Tactical Skirmish Combat

The turn-based combat puts you in command of unique sci-fi units called "Crew" and "Captains". You must carefully position and utilize each unit's diverse abilities to outmaneuver and defeat your opponent in fast-paced, strategic battles. Crew units offer a variety of specialized skills, from melee attacks and ranged weaponry to support abilities. Balancing these unit types into an effective 10+1 roster is key, as you must consider the strengths and weaknesses of each in order to craft successful synergistic strategies. The combat features an XCOM-like cover system and percentile hit chances, adding an element of tactical risk-management to every decision.

❤ Dynamic and Flexible Army Building

One of the most praised aspects is the depth and flexibility in army building. The current pool of 38 unique Crew units allows you to create a wide variety of viable strategies. Some may opt for a swarming force of low-cost units, while others focus on a more elite team of high-powered specialists. The three playable Captains each have their own unique playstyles and synergies, further expanding the deckbuilding possibilities. This level of customization and experimentation is a major draw for players who enjoy the creativity and strategic depth of tabletop wargames.

❤ Replayability and Emergent Gameplay

The dynamic nature of the combat system ensures high replayability. Even when facing the same opponent with a similar roster, the ebb and flow of each battle can play out quite differently. Factors like unit positioning, ability timing, and resource management create a constant state of strategic tension and adaption. Additionally, the three distinct victory conditions - eliminating the enemy Captain, capturing objective points, or eliminating more enemy Crew - provide multiple avenues to pursue victory, encouraging experimentation with different tactics and playstyles.

❤ Accessible Yet Challenging

The game is designed to be approachable for newcomers to the tactical skirmish genre, while still offering a high skill ceiling for experienced players. The tutorial and in-game systems introduce the core mechanics in a clear and intuitive manner. However, mastering the intricacies of unit synergies, resource management, and battlefield positioning requires a significant investment of time and strategic thinking. This balance of accessibility and depth has been widely praised, as it allows players of all skill levels to engage with and enjoy the experience.

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