An adventure game about old computers, community, creativity, fandom, gender, and the internet. Alex Cole is a teenage trans girl in 1999 who has yet to figure herself out. She spends much of her free time on the internet, browsing a fan forum for her favorite magical girl show, and chatting with her friends.
The core gameplay revolves around navigating a simulated 1990s-era computer operating system called SanctuaryOS. Players can open and use a variety of applications, including a web browser, chat client, text editor, and doll maker, to explore the story and its themes. This simulated computer environment effectively transports players back to the early days of the internet, capturing the nostalgia and wonder of that era.
A significant portion of the gameplay involves browsing and interacting with an in-game web forum, which serves as a hub for the narrative. Players can read through forum posts, engage in discussions with other characters, and even create their own posts and fanfiction. This feature allows for a deeper immersion in the community-driven storytelling.
The game occasionally presents players with puzzles and challenges to solve, ranging from simple terminal-based tasks to more complex lateral thinking puzzles that require interacting with various in-game applications. These puzzle elements add an additional layer of engagement and problem-solving to the overall experience.
At its core, the game is a story-driven experience, and the gameplay is largely centered around exploring the narrative and uncovering the protagonist's journey of self-discovery. Players progress through the story by engaging with the various characters, making choices, and discovering new information within the simulated computer environment.
Many players have praised the game's ability to create a deeply immersive and emotionally impactful experience, particularly for those who can relate to the themes of gender identity, online communities, and personal growth. The attention to detail in recreating the feel of 1990s internet culture and the relatable, well-written characters have resonated strongly with players, leading to a highly positive and often cathartic gameplay experience.
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