Survive the ever increasing pressure of time for as long as you can! A minimalistic incremental game about time management that takes inspiration from roguelite games, with a focus on meta-progression. Every generation has a better chance at survival, because previous lives influence its instincts
The game features a meta-progression system where each playthrough builds upon the last. Players unlock permanent bonuses called "Instinct levels" that carry over to future playthroughs, steadily making their characters more powerful over time. This creates a compelling sense of progression, as players can see their hard work pay off with each successive life.
One of the game's standout features is its automated workflow system. Players can queue up a series of actions, and the game will automatically execute these tasks in the order specified. As players unlock new abilities, they can prioritize which actions are most important, allowing the game to run largely on its own for extended periods. This frees up players to focus on higher-level strategy and planning.
The game features a skill-based progression system, where players level up various skills like Farming, Woodcutting, and Exploration. Each skill has two leveling paths - Generation levels, which provide immediate boosts, and Instinct levels, which persist across playthroughs and compound over time. This creates a satisfying feedback loop, as players can see tangible benefits of their progress with each new life.
The core gameplay loop is simple but addictive - players queue up actions, wait for their character to perform them, and then die, only to start the process over again. However, the game maintains tension and a sense of challenge through the ever-increasing health decay mechanic, which forces players to constantly optimize their strategies and automation to push a little further each time.
The game strikes a unique balance between active and idle gameplay. While the game can be largely automated, it requires periodic player input to queue new actions and manage priorities. When the player's action queue is empty, the game automatically pauses, allowing players to step away without penalty. This flexibility enables both active and passive playstyles, making the game an ideal choice for players who want to engage with it to varying degrees throughout the day.