Continue Joey and Xefros’s adventure through the dark and dangerous planet Alternia. Meet dozens of unique and memorable characters, some more helpful than others, as you navigate this volatile alien culture. Hurry up! There’s a train to catch.
Players praise the increased variety and branching paths in the gameplay compared to the first act. Reviewers note multiple ways to approach problems and complete tasks, which impacts the story and outcome. This leads to more replayability and a greater sense of agency, though some players had to consult walkthroughs to find all the possible solutions.
Reviews present a mixed perspective on the puzzles. Some found the solutions overly specific, with the game failing to provide enough information for logical deduction. This resulted in tedious backtracking and trial-and-error. The "Ace Attorney" trial sequence, in particular, drew criticism for being drawn-out and confusing. However, other players appreciated the complexity of the puzzles, feeling they added depth to the gameplay. The ability to approach problems in different ways was seen as positive, even if it required more effort from the player.
A major focus of the gameplay is interacting with the large, well-written cast of Troll characters. Reviewers highlight how engaging these interactions are, and how players' choices can impact the story. The level of dialogue and agency in these conversations was widely praised. At the same time, some players felt the game leaned too heavily on dialogue and backtracking, resulting in a slow pace. The lack of clear objectives or direction was seen as a weakness by certain players, who had to rely on walkthroughs to progress.
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