Age of History II is a grand strategy wargame that is simple to learn yet hard to master.Your objective is to use military tactics and cunning diplomacy to either unify the world, or conquer it.Will the world bleed out or bow before you? The choice is yours..
The game puts you in control of a civilization, nation, or tribe, with the objective of conquering the world or unifying it globally. It features a large, detailed world map that allows you to play through a variety of historical scenarios, ranging from ancient times to the modern era.
As the leader, you must carefully manage your economy, technology, diplomacy, and military. This involves balancing investments in areas like taxation, assets, research, and military spending to grow your nation's power and influence.
Diplomacy is a significant aspect of the gameplay, enabling you to forge alliances, declare war, negotiate peace treaties, and interact with other civilizations in various ways. The combat system is relatively simple, with the side possessing the larger and more powerful military force generally emerging victorious.
The game offers a wide range of historical scenarios for you to choose from, each presenting unique challenges and opportunities. This encourages replayability as you explore different strategic approaches to each scenario.
One of the game's key strengths is its extensive customization options. You can create your own civilizations, leaders, and scenarios, allowing for a high degree of creativity and the opportunity to explore alternate histories and "what-if" scenarios.
Compared to more complex grand strategy titles, the game is relatively easy to learn and accessible to a wide range of players. The streamlined mechanics make it approachable for casual and new strategy game enthusiasts, while still offering depth and challenge for more experienced gamers.
The game has an active modding community that has created numerous additional scenarios, civilizations, and other customizations, further expanding the gameplay possibilities and replayability.