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Players can seamlessly switch between six melee weapon types - Short Blade, Long Blade, Buster Blade, Charge Spear, Boost Hammer, and Variant Scythe - as well as four ranged weapon types - Assault Gun, Sniper, Blast Gun, and Shotgun. This versatile "God Arc" allows players to adapt their playstyle on the fly, such as using a long-range sniper rifle to target weak points, then quickly shifting to a powerful melee weapon to finish off the monster.
The game's standout Bullet Editor system enables deep customization of ammunition. Players can mix and match various module effects like elemental damage, status ailments, and even healing or support abilities. This encourages experimentation, as players are rewarded for crafting the perfect bullet for each situation.
The gameplay introduces two unique mechanics - Blood Arts and Blood Rage. Blood Arts are special abilities players can equip, ranging from offensive moves to defensive maneuvers. Over time, players can level up and enhance these Arts. Blood Rage is an intense "burst" mode that grants temporary invincibility and massive damage boosts when players complete certain challenges.
The game's combat has a great sense of fluidity, allowing players to seamlessly chain attacks and weapon transitions. Players must deftly switch between their arsenal, strategically fire custom bullets, and tactically use Blood Arts and Blood Rage to overcome the formidable Aragami monsters.