GTTOD: Get To The Orange Door

by Andrew Smith, Hitcents

The Developer Says...

Ascend to the level of the Gods as you battle your way out of a shattered and chaotic dimension in this fast paced parkour FPS rogue-like.

Players Like...

❤ Fluid and Satisfying Movement

The game takes heavy inspiration from the parkour mechanics of Titanfall 2, allowing players to seamlessly chain together advanced movement options. Reviewers consistently praise how responsive and precise the movement feels, enabling players to navigate levels and engage enemies with a tremendous sense of speed and fluidity. Players can effortlessly wall-run, double-jump, air-dash, and blast-jump, likening the experience to that of a "power-armored Titanfall pilot" or the "Doomguy". The smooth integration of these parkour mechanics with the high-octane combat is frequently cited as a key strength.

❤ Thrilling and Challenging Gunplay

The game features a diverse arsenal of weapons, each with their own unique characteristics and roles to play. Reviewers describe the firearms as feeling "powerful" and "impactful", with a strong emphasis on the importance of leading targets and managing recoil. The fast-paced combat encounters, combined with the game's emphasis on mobility, force players to constantly be on the move and use their full repertoire of movement options to outmaneuver and outgun their enemies. This results in an "intense", "adrenaline-fueled", and "maximum action" gameplay loop. Despite the frenetic pace, the combat maintains a high skill ceiling, requiring players to master both their movement and weapon handling to emerge victorious.

❤ Rogue-lite Progression and Replayability

The game incorporates rogue-lite elements, including procedurally generated levels and a meta-progression system that allows players to permanently unlock and upgrade various abilities and equipment. Reviewers highlight how the rogue-lite structure encourages experimentation with different weapon and ability combinations, as well as the development of increasingly sophisticated traversal and combat strategies. The sense of progression, both within individual runs and across the meta-progression system, is praised for providing a compelling incentive to continue playing and improving. Furthermore, the procedurally generated levels ensure that no two runs are exactly the same, further enhancing the game's replayability.

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