Lara Croft GO is a turn based puzzle-adventure set in a long-forgotten world. Explore the ruins of an ancient civilization, discover well-kept secrets and face deadly challenges as you uncover the myth of the Queen of Venom.
Players guide the heroine through a series of grid-based levels, avoiding enemies and environmental traps. The turn-based structure allows for thoughtful, strategic planning - players move Lara one step at a time, while all other elements on the level also only move in response. This creates an engaging, deliberate pacing to the puzzle-solving.
The game eases players in with relatively simple initial puzzles, gradually introducing new mechanics. As players progress, the challenges become significantly more complex, requiring careful forethought and adaptable problem-solving skills. Reviewers praise the well-designed difficulty curve, which steadily ramps up without becoming too frustratingly difficult.
The levels combine a wide variety of interactive elements, such as traps, enemies, levers, and environmental obstacles, in novel ways. Mastering how to leverage these different mechanics is crucial to solving the puzzles. Reviewers highlight how the game continuously introduces new ideas while building upon previous ones, keeping the gameplay fresh throughout.
The turn-based, low-pressure structure creates a relaxing, meditative gameplay experience. Without time limits or instant failures, players can take their time to thoughtfully consider their moves. Reviewers appreciate this lack of frustration, as it allows them to enjoy the puzzle-solving process.
As players advance through the game's chapters and levels, they unlock new environments and puzzle mechanics, providing a clear sense of progression and discovery. The levels also encourage exploration, with hidden collectibles and relics offering optional challenges and rewards.
While originally designed for mobile touch screens, the PC version's mouse-driven "swipe" controls are generally praised as intuitive and responsive. Reviewers note that the control scheme, while taking some adjustment, feels well-suited for the turn-based, grid-based gameplay.
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