Hiding Spot

by Corey Martin

The Developer Says...

A difficult puzzle game about isolating yourself. Build a safe place, huddle up and get cozy.

Players Like...

❤ Manipulating Furniture to Create Hiding Spots

The core gameplay loop challenges you to surround your character with an arrangement of furniture and objects, forming a cozy 1x1x1 cube to hide within. Over the course of 55 levels, the game introduces a variety of interactable items - starting with simple cubes and boxes, then gradually incorporating more complex furniture like desks, dressers, and tables that can be flipped or have openable drawers. Mastering the unique behaviors and interactions of these diverse objects is essential to solving the increasingly intricate puzzles. Early levels focus on familiarizing you with the basic mechanics of pushing, pulling, and rearranging the furniture. However, the game steadily ramps up the challenge, tasking you with creatively combining these elements to construct the perfect hiding spot.

❤ Thoughtful, Satisfying Puzzle Design

Reviewers widely praise the elegance and coherence of the puzzle design. Each self-contained level presents a spatial challenge that demands lateral thinking and a strong grasp of the game's mechanics. While the difficulty increases at a well-paced, natural rate, no single puzzle ever feels insurmountably difficult. The small, focused nature of the levels allows for a trial-and-error approach, with an unlimited undo/redo function that encourages free experimentation. This contributes to an overall experience that is both rewarding and accessible, even for players new to the puzzle genre.

❤ Thematic Resonance Enhances the Experience

Beyond the core puzzle gameplay, many players appreciate how the game's themes of isolation and introspection are meaningfully integrated. The goal of crafting a cozy hiding spot speaks to a universal human desire for solace and withdrawal, resonating on a psychological level. This sense of contemplative withdrawal is further enhanced by the game's minimalist aesthetic and ambient soundtrack. The muted color palette and voxel art style cultivate a pensive, melancholic atmosphere that complements the meditative nature of solving the puzzles. For some, the experience of meticulously constructing these hiding spots even becomes a metaphor for coping with anxiety or depression. In blending its thoughtful puzzle design with this thematic hook, the game elevates the overall experience, leaving a memorable impression on players that goes beyond the core mechanics.

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