Bad Dream: Coma

by Desert Fox, Games Box, Ultimate Games S.A.

The Developer Says...

Welcome in Bad Dream: Coma. A point&click game where unique minimalistic art style creates an unforgettable and atmospheric experience. Travel through the surreal and disturbing dreamland where everything depends on your actions. You can't die but you can suffer greatly...

Players Like...

❤ Gameplay Mechanics

The game's "action-reaction" design leads to significantly divergent experiences, with choices dramatically impacting the gameplay and narrative path. For example, players noted that some variations can introduce random mini-games, while others do not.
Puzzles are described as challenging, with solutions that are not always intuitive. However, the ability to approach puzzles in creative ways, sometimes through multiple solutions, is praised by players.
The game's achievements are designed to provide an additional layer of challenge beyond simply completing the story, encouraging thorough exploration.

❤ Narrative and Themes

The game's narrative explores unsettling themes, such as the inability to die, which creates a sense of unease and heightens the disturbing atmosphere.
The open-ended nature of the storytelling allows players to form their own interpretations of the surreal dreamworld and the characters within it.

❤ Atmosphere and Audio

The carefully curated sound effects, including distressing noises and an original soundtrack, contribute to the game's immersive and unnerving ambiance.
The hand-drawn art style, with its sketched quality, helps establish a distinct visual identity that feels personal and dreamlike.

❤ Replayability and Exploration

The multiple endings, determined by players' choices and actions, provide a strong incentive for repeated playthroughs to uncover the different narrative paths and outcomes.
The game's hidden content and subtle references to previous "Bad Dream" entries encourage players to thoroughly explore the game world, rewarding their curiosity.

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