Few Nights More

by Aeterna Ludi, GrabTheGames

The Developer Says...

Few Nights More is a roguelike turn-based RPG based in a world where Vampire Lords seek to conquer lost territories and their place in the world. Design and defend your stronghold, slay your enemies with traps, fulfill your Lord’s true potential, slowly conquering what is rightfully yours.

Players Like...

❤ Gameplay Systems and Mechanics

The castle design system allows players to strategically place rooms, traps, and minions to bolster their Vampire Lord's abilities. Each room, trap, and minion has distinct effects that can be leveraged to create powerful defensive setups.
The skill system, which enables players to master one of three Disciplines, offers a significant degree of customization. Each Discipline has 60 unique skills, allowing players to tailor their Vampire Lord's playstyle to their preferences.
The random acquisition of skills, perks, and trinkets during each run encourages experimentation and exploration, as players seek to discover synergies that can provide an edge in combat.

❤ Replayability and Depth

The three-act campaign structure, which spans 12 difficulty levels, provides a substantial and challenging progression system. The ability to accumulate Heritage Points to enhance the starting stats and skills of each Vampire Lord adds a meaningful meta-progression layer.
The Infinity Mode, which presents players with three options to advance each night, offers an endless challenge that allows them to continually test the limits of their Vampire Lord's capabilities.
The diverse build options and synergies between perks, trinkets, and Disciplines create a high degree of replayability, as players strive to discover and optimize powerful combinations.

❤ Lore and Thematic Coherence

The vampire-themed setting and narrative, which centers around Vampire Lords reclaiming their lost territories, is well-integrated and immersive. The detailed lore and background information provided for each Vampire Lord adds depth and context to the player's experience.

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