Angels of Death

by Vaka Game Magazine, Makoto Sanada

The Developer Says...

"Please... kill me." "Help me get outta here, and I'll kill you." ~ Angels of Death is a psychological horror-adventure game, consisting of four episodes.

Players Like...

❤ Exploration and Puzzle Solving

You, the player, can explore the various floors of the mysterious building, interacting with objects and characters to uncover clues and solve puzzles. These puzzles range from straightforward object-based challenges to more contextual puzzles that require you to carefully observe your surroundings and make logical connections. While not overly challenging, the puzzles effectively support the narrative progression, providing a sense of accomplishment as you advance through the story.

❤ Chase Sequences and Evasion

Interspersed throughout the game are tense chase sequences, where you must evade the serial killers that inhabit the building. These moments of high-stakes evasion add excitement and challenge, as you must carefully time your movements and utilize the environment to successfully escape your pursuer. Although some reviewers have noted the controls can feel a bit clunky during these sequences, the save system mitigates potential frustration by allowing you to retry these sections without penalty.

❤ Linearity and Narrative Focus

The game's linear structure prioritizes the captivating psychological horror narrative over complex gameplay mechanics. This design choice enables a tightly-woven, emotionally impactful story without the need to accommodate multiple narrative paths, ensuring you remain fully immersed in the dark and twisted world presented by the characters and their development.

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