Resident Evil 0

by CAPCOM Co., Ltd.

The Developer Says...

Before the mansion, before the destruction of Raccoon City, there was Resident Evil 0. Now remastered with improved visuals and sounds, as well as the all-new Wesker Mode, there's never been a better time to experience the origins of the Resident Evil story.

Players Like...

❤ Inventory Juggling and Backtracking

The game's intricate inventory system requires players to carefully manage their supplies by strategically dropping items in the environment for later retrieval. Unlike previous entries that featured item storage boxes, this design forces players to plan ahead and decide which items are essential, frequently backtracking to collect previously discarded resources. While this system adds tension and strategic depth, it can also lead to frustration, especially for newcomers, as forgetting or misplacing a key item can result in significant setbacks.

❤ Coordinating Two Characters

The ability to seamlessly switch between the two playable characters, rookie S.T.A.R.S. member Rebecca Chambers and convict Billy Coen, is a unique and integral gameplay element. Each character possesses distinct skills - Rebecca can mix herbs while Billy excels in combat - requiring players to coordinate their actions, sometimes separating them to access different areas, in order to progress through the game's puzzles. This mechanic adds an additional layer of complexity, encouraging careful planning and resource management.

❤ Tense Survival Horror Experience

The game remains true to the classic Resident Evil formula, placing players in challenging, often claustrophobic environments where they must conserve limited ammunition and health resources. The fixed camera angles and deliberately paced, "tank-style" controls heighten the sense of tension and unease, as players never know what threats may lurk around the next corner. This design rewards a methodical, cautious approach, as players who master the game's mechanics will be better equipped to survive the numerous enemy encounters.

❤ Interactive Environments and Immersive Storytelling

The game world is filled with interactive objects that provide additional context and background information, rewarding players who take the time to thoroughly search and inspect their surroundings. Examining nearly every item in the environment helps to create a strong sense of immersion and a deeper understanding of the narrative, further establishing the player's connection to the Resident Evil universe.

❤ Challenging Difficulty and Replayability

Resident Evil 0 is widely regarded as one of the more challenging entries in the series, particularly on higher difficulty settings. The limited resources, punishing enemy encounters, and intricate puzzle design require players to approach the game with careful planning and strategic thinking. This high level of difficulty, combined with the option to play through the game as the antagonist Albert Wesker in the "Wesker Mode," adds significant replayability for dedicated fans, as mastering the game's mechanics and completing it on the most challenging difficulty settings becomes a rewarding feat.

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