Moscow: somewhere in the near future. The city and perhaps the Earth's surface has turned into a radioactive ash. Those who decided that they could not exist in such conditions began to live under the ground.
Players describe the game as "tedious", "sadistic", and "torturous", requiring immense patience to progress. The game frequently kills players without warning, forcing restarts from the beginning. This high difficulty creates a sense of frustration, as even minor dialogue mistakes can result in immediate execution, demanding cautious consideration of every conversational option.
The game features 2D platforming reminiscent of classic 8-bit and 16-bit titles. Players must navigate treacherous environments filled with obstacles and enemies, using precise timing and movement to avoid hazards. This retro-inspired design aligns with the overall aesthetic and thematic influences.
The game allows players to write their own character backstories and apply them to their adventures. This unique system gives players a sense of ownership and investment in their in-game persona, further immersing them in the post-apocalyptic world.
While presenting a challenging experience, the game offers a degree of nonlinearity and open-world exploration. Players can choose different paths and approaches, discovering new locations and encountering unexpected events. This sense of player agency and freedom to navigate the environment contributes to the game's appeal for those seeking a more open-ended experience.
Despite its bleak setting, the game is often praised for its dark humor and surprising narrative twists. Reviewers highlight the game's ability to subvert player expectations, creating a unique and often unsettling experience that lingers in the player's mind.
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