RUN: The world in-between

by Team RUN, PID Games, Flying Oak Games

The Developer Says...

RUN: The World In-Between is a new “Die and Retry” platformer game with a procedurally-generated path. Be fast, jump, and run to unlock new content.

Players Like...

❤ Fluid Movement and Controls

Players consistently praise the game's tight, responsive controls, allowing them to make quick, precise jumps, wall-runs, and dashes. The character's movements feel smooth and reactive, crucial for navigating the game's treacherous, ever-changing environments.

❤ Procedural Level Generation

Rather than fixed, memorizable stages, each playthrough presents players with a unique, randomly assembled sequence of platforming challenges. This forces players to rely on their reflexes and ability to quickly adapt, rather than simply memorizing level layouts. While some reviewers note occasional less-than-ideal room combinations, the general consensus is that this system adds significant replayability and encourages players to constantly improve their overall platforming skills.

❤ Increasing Difficulty and Mastery

As players progress through the game's different difficulty modes, the platforming challenges become increasingly intense and demanding. Reviewers highlight how the difficulty ramps up in a fair, satisfying way, constantly pushing players to hone their skills. Achieving mastery over the game's mechanics is described as deeply rewarding, with many comparing the sense of accomplishment to that found in other acclaimed precision platformers.

❤ Addictive "One More Try" Gameplay

The game's rapid restart times and procedural nature encourage players to immediately try again after each death, creating a highly addictive "one more try" mentality. Coupled with the responsive controls and steady difficulty progression, this makes the game difficult to put down once players become invested in improving their skills.

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