RUN: The world in-between

by Team RUN, PID Games, Flying Oak Games

The Developer Says...

RUN: The World In-Between is a new “Die and Retry” platformer game with a procedurally-generated path. Be fast, jump, and run to unlock new content.

Players Like...

❤ Responsive and Precise Controls

The game offers tight, responsive controls that allow players to execute a variety of precise movements, including dashing, jumping, and wall-clinging. Reviewers consistently praise the fluidity of the platforming mechanics, drawing comparisons to other acclaimed titles like Celeste and Super Meat Boy.

❤ Procedurally-Generated Challenges

Instead of static, pre-designed levels, the game uses procedural generation to create new level configurations each time the player dies and restarts. This approach adds an element of unpredictability, forcing players to develop their general platforming skills rather than relying on memorization.

❤ Addictive "Die and Retry" Gameplay

The combination of responsive controls, quick restarts after death, and the drive to improve one's performance creates a highly addictive gameplay loop. Many players report losing track of time while immersed in the game's fast-paced, skill-based challenges.

❤ Speedrunning and Replayability

The game caters to speedrunners and those seeking a high level of replayability. It includes accessibility options, difficulty modes, and a dedicated speedrunner mode, allowing players to customize the experience and push their skills to the limit.

❤ Accessibility and Customization

The developers have been praised for their attention to accessibility and customization options, such as the ability to adjust the speed of the chasing enemy. These features allow a wider range of players to engage with the game and find an experience that suits their skill level and playstyle.

About | Terms of Service | Privacy Policy

Copyright ©2024 by Totally Human Media