In Prey, you awaken aboard Talos I, a space station orbiting the moon in the year 2032. You are the key subject of an experiment meant to alter humanity forever – but things have gone terribly wrong. The space station has been overrun by hostile aliens and you are now being hunted.
Players have a vast array of tools, abilities, and approaches to choose from. The GLOO gun lets you create platforms and disable enemies, while hacking security systems or shapeshifting into small objects can bypass obstacles. This open-ended design encourages creativity - you can tackle situations in multiple unique ways based on your preferred playstyle and unlocked abilities.
The game draws heavily from the "immersive sim" genre, granting you a great deal of freedom to interact with the world. Every object, enemy, and environmental feature is simulated in a way that enables emergent, player-driven solutions. You can approach problems in unconventional, systems-driven ways, making the most of the complex interplay between the game's mechanics.
The Neuromods system lets you unlock and upgrade a wide variety of abilities, from superhuman physical enhancements to psychic powers. The ability to freely mix and match these Neuromods provides extensive build customization. This encourages multiple playthroughs as you experiment with different ability combinations to develop your ideal playstyle.
The Talos I space station is a meticulously crafted, interconnected world that rewards thorough exploration. You can uncover hidden paths, secrets, and optional objectives by closely examining your surroundings and experimenting with interactive elements. This emphasis on environmental interaction and non-linearity enhances the immersive sim qualities, giving you ample opportunities to approach challenges in unconventional ways.
The alien Typhon creatures exhibit a high degree of adaptability, with the ability to mimic objects and employ varied offensive capabilities. Overcoming them requires you to stay alert, utilize your full arsenal, and adapt your tactics on the fly. This adaptive enemy design, combined with the game's overall difficulty, creates a heightened sense of tension and encourages strategic, thoughtful play.
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