1872, with a steampunk twist. Phileas Fogg has wagered he can circumnavigate the world in just 80 days. Travel by airship, submarine, mechanical camel, steam-train and more. Race other players and a clock that never stops in TIME Magazine's Game of 2014.
You take on the role of Passepartout, the loyal valet to Phileas Fogg, as you race to circumnavigate the globe in 80 days or less. This unique interactive fiction game blends choose-your-own-adventure, resource management, and strategic planning elements.
The game features a detailed 3D globe with over 170 cities to visit, each with their own modes of transportation, schedules, and obstacles. You must carefully weigh factors like travel time, cost, and Fogg's health and morale to choose the quickest path from city to city. Selecting the right combination of trains, airships, steamers, and other exotic conveyances is crucial to beating the clock.
You must manage your limited funds and inventory. Money is required to purchase tickets, gear, and supplies needed for the journey. You must balance necessary expenses like food and lodging against optional purchases that can provide advantages like faster travel or improved comfort. Inventory space is also limited, forcing you to decide what items to carry and which to sell or discard.
Every decision, from how to respond to NPCs to which cities to visit, can lead to wildly different events, encounters, and story branches. You may find yourself becoming embroiled in political intrigue, rescuing stranded travelers, or even falling in love, with each outcome affecting the overall journey. This high level of narrative responsiveness encourages multiple playthroughs to uncover the full scope of the game's possibilities.
The in-game clock is constantly ticking, forcing you to make quick decisions and react to real-time schedule changes for various modes of transportation. Missing a connection or getting delayed can quickly derail the entire journey, making careful time management a critical skill.
Despite the pressure of the time limit, the richly imagined steampunk world, inspired by the works of Jules Verne, is a joy to explore. Each new city and encounter reveals fascinating details about its history, culture, and inhabitants. You are constantly enticed to veer off the optimal path to pursue intriguing side quests and learn more about this captivating alternate reality.
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