Scarlet Hood and the Wicked Wood

by Devespresso Games, Headup

The Developer Says...

Scarlet Hood must lead a hapless Munchkin troupe through the Wicked Wood. Too bad the Black Witch, LeFaba, doesn't take too kindly to strangers gallivanting in her domain. Our fledgling witch soon realizes she's reliving the same day. Can she overcome the disaster that awaits at every turn?

Players Like...

❤ Puzzle Solving

Players must navigate Scarlet through the Wicked Wood, solving a variety of logical puzzles by searching environments, collecting items, and using them in creative combinations. The puzzles range from straightforward object-based challenges to more abstract problems that require keen observation and lateral thinking. While the game generally provides enough contextual clues to solve these puzzles, a few reviewers noted that some could feel a bit obscure at times.

❤ Traversal and Evasion

In addition to puzzle-solving, the game incorporates light platforming and evasion mechanics. Players must guide Scarlet through side-scrolling environments, occasionally needing to dodge or distract hostile creatures that block her path. These action-oriented sequences, though not the primary focus, add a sense of tension and variety to the gameplay.

❤ Time Loop Mechanic

A key gameplay hook is Scarlet's ability to relive the same day repeatedly after failing or dying. This time loop element encourages players to experiment with different approaches and decisions to overcome obstacles they previously faced. Reviewers praised this mechanic for adding depth and replayability to the experience.

❤ Branching Narrative and Endings

Player choices throughout the game significantly impact the story, leading to multiple possible endings. Reviewers highlighted this as a major strength, as it incentivizes multiple playthroughs to uncover the various narrative paths and conclusions.

❤ Accessibility and Pacing

The puzzles, while challenging at times, are generally well-designed and logical, with reviewers praising the game's respect for the player's intelligence. However, some noted that the repetition of certain puzzles and cutscenes during multiple playthroughs could feel a bit tedious, wishing for more options to skip or streamline certain sequences.

About | Terms of Service | Privacy Policy

Copyright ©2024 by Totally Human Media