A truly non-Euclidean tactical puzzle/roguelike!
The game places you in a strange, non-Euclidean world divided into over 60 distinct lands, each with its own unique set of treasures, enemies, and terrain obstacles. The world's geometry defies traditional spatial reasoning, with parallel lines that diverge rather than remaining equidistant, triangles whose angles add up to less than 180 degrees, and an almost impossible ability to retrace your steps.
In each turn-based combat encounter, you and your enemies share a guaranteed one-hit-kill rule, forcing you to meticulously plan your movements and positioning. Funneling enemies into narrow corridors or lines becomes a key tactic, as you cannot afford to let them surround you. The lack of hit points or equipment to manage keeps the focus squarely on tactical maneuvering.
Exploring this hyperbolic world reveals diverse biomes that each introduce new gameplay mechanics. For example, the Icy World features walls that melt over time, while the Land of Eternal Motion has collapsing tiles that require constant movement. Collecting treasure in each land unlocks access to additional areas, providing a strong sense of progression and motivation to keep experimenting.
The game's unique spatial properties also enable many unexpected tactical possibilities. You can create chokepoints in open space, or outpace enemies by moving in a straight line that diverges from their paths. These quirks of hyperbolic geometry encourage experimentation and the development of novel strategies.
Despite this complexity, the game maintains a minimalist, arcade-like design. With simple controls, no inventory management, and immediate death upon error, it delivers a high-stakes, replayable experience. Procedurally generated worlds and a variety of game modes ensure that each run presents new challenges to overcome.