Bring civilization to Sproggiwood, a story-driven, turn-based roguelike set in a humorous world inspired by Finnish mythology. Grow your civilization and plunder procedural dungeons with six unique classes. Outsmart mischievous monsters who work together in unexpected ways. No two dungeon dives are alike.
The game distills the roguelike genre down to its core fun ingredients: players take control of one of six unique character classes, each with their own set of four special abilities that differentiate their playstyle. The turn-based combat promotes careful, tactical decision-making, as players must consider the positioning and abilities of both themselves and their opponents.
The diverse range of playable character classes is a key strength of the gameplay. The farmer, warrior, archer, thief, wizard, and vampire classes each have distinct skills and abilities that require different tactics and strategies to master. As players progress, they can unlock new abilities and upgrades for their chosen class, allowing for further customization and specialization of their character build.
Combat features an alternating turn-based system, where players and enemies take turns moving and acting. This turn-based structure encourages thoughtful decision-making, as players must anticipate and respond to the behaviors of the enemy units, including hazards and traps they leave behind.
Each dungeon is procedurally generated, ensuring that no two runs are exactly the same. The random layout of rooms, corridors, and enemy placements keeps the gameplay fresh and unpredictable, challenging players to adapt their strategies on the fly.
While individual dungeon runs are relatively short, the game features a progression system that carries over between runs. After each dungeon, players return to their home village, where they can use the gold they've earned to purchase permanent upgrades and unlock new equipment and character classes. This persistent progression system allows players to gradually strengthen their characters and overcome the increasing challenge of later dungeons.
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