CROWDED. FOLLOWED.

by NIGHT DIAL, Banshee Games

The Developer Says...

You have the briefcase. Now it's after you. It's not going to stop. Be careful—it may take the form of someone else. A short horror game by NIGHT DIAL.

Players Like...

❤ Unique Stamina Management

The game integrates an asthma mechanic that forces players to constantly monitor and refill their stamina using an inhaler. This adds a layer of tension and strategy, as players must carefully time when to use the inhaler to avoid being caught by the relentless entity pursuing them. The need to pause and shake the inhaler while the threat draws closer creates a palpable sense of panic and vulnerability.

❤ Cunning Enemy Blending

The game's most innovative mechanic is the entity's ability to blend into the crowds of people populating the environments. This creates a constant sense of paranoia, as players must continually scan their surroundings, unsure of which NPC might suddenly transform into the deadly threat. This blending ability makes the entity feel more omnipresent and unpredictable, heightening the overall sense of dread.

❤ Immersive Retro-Inspired Atmosphere

The game's retro-inspired pixel art, moody lighting, and haunting audio design work together to envelop players in a palpable sense of tension and claustrophobia. Reviewers frequently compare the atmosphere to the film "It Follows," noting how the constant presence of the entity and the crowded, claustrophobic environments contribute to an overwhelming feeling of being under perpetual threat.

❤ Challenging yet Replayable

The need to carefully manage stamina and navigate the unpredictable crowds requires players to think strategically and react quickly to the ever-changing situation. The inclusion of multiple difficulty settings, different endings, and collectibles encourages experimentation and repeat playthroughs, with many reviewers expressing a strong desire to revisit the game.

❤ Praised for Tight Pacing

While some wish the game was longer, the majority of reviewers praise the developers' decision to keep the experience relatively brief, typically clocking in at around 60-90 minutes. They argue that the game's tight pacing and lack of filler content allow it to maintain a high level of tension and excitement throughout the entire runtime, delivering a concentrated dose of suspense and anxiety without overstaying its welcome.

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