The Last Crown: Midnight Horror

by Darkling Room, Iceberg Interactive

The Developer Says...

Halloween celebrations are in full swing, in the lonely harbour town of Saxton. Ghost-hunter, Nigel Danvers, doesn't believe the night is any different. He knows that ghosts exist, so why would tonight be any different? Nigel and his ghost-hunting partner, Lucy Reubans, are in for a supernatural surprise.

Players Like...

❤ Atmosphere and Immersion

The game maintains the dark, eerie mood and supernatural atmosphere established in the previous "The Lost Crown" game.
Players are immersed in the Halloween celebrations, with references to the Celtic festival of Samhain and the veil between the mortal and spirit worlds being at its thinnest.
The full-cast audio, music, and atmospheric sound effects contribute to the haunting, otherworldly experience.

❤ Gameplay and Mechanics

Nigel Danvers, the game's protagonist, uses a variety of ghost-hunting gadgets, such as EMF detectors and spirit cameras, to interact with and investigate the paranormal occurrences.
Players can engage in Halloween-themed mini-games and activities, like "Trick or Treat," that add a supernatural twist to traditional party games.
The game incorporates psychometry, allowing players to practice their supernatural senses by working with the local white witch, Nanny Noah.

❤ Narrative and Characters

The game serves as a bridge between "The Lost Crown" and the upcoming "The Last Crown: Blackenrock," providing fans with a continuation of the ghost-hunting duo's investigations.
The story-driven plot, written by Jonathan Boakes, centers around a haunting at the local pub and the supernatural events surrounding the Halloween celebrations in the town of Saxton.
Players appreciate the return of the familiar characters, Nigel Danvers and Lucy Reubans, as they delve deeper into the paranormal mysteries.

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