NOT A HERO

by Roll7, Devolver Digital

The Developer Says...

Professional assassin turned amateur campaign manager Steve is charged with cleaning up the city by an anthropomorphic rabbit and mayoral candidate from the future named BunnyLord.

Players Like...

❤ Gameplay Mechanics

This side-scrolling shooter throws players into a rapid, precision-based combat system where sliding, shooting, and executing enemies create a kinetic ballet of destruction. Players snap into cover, dodge bullets, and strategically eliminate threats using an intuitive, split-second movement system.

❤ Character Roster

Nine distinctly designed characters offer unique approaches to combat: Steve handles standard weaponry with balanced skills, Mike wields a devastating shotgun with lightning-fast execution moves, Cletus blasts through levels with raw firepower, Kimmy slices enemies with acrobatic katana dashes, and Ronald crushes opponents with brutal hammer strikes.

❤ Mission Architecture

Each level challenges players with primary elimination objectives, timed secondary challenges, hidden bonus requirements, and increasingly complex enemy configurations.

❤ Combat Choreography

Success demands lightning-quick reflexes, precise aim, strategic cover manipulation, constant movement, and calculated risk-taking.

❤ Technical Gameplay Strengths

Features ultra-responsive two-button control scheme, pixel-perfect movement mechanics, instant death-and-retry feedback loop, and a punishing yet fair difficulty curve.

❤ Player Obsession Points

Fans consistently celebrate frantic, split-second decision-making, razor-sharp gameplay rhythm, darkly comedic character interactions, and increasingly complex level designs.

❤ Ideal Player Profile

Best suited for players who crave skill-based shooter experiences, retro-styled action, humor-infused challenge, and rapid-fire gameplay loops.

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